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TourBracketFree Tournament Bracket Generator
Six is not a power of two, so the bracket is drawn at eight slots and the two empty ones become byes. The top two seeds skip the opening round and enter at the semi-finals, which is the standard way to handle a field of six and the reason seeding matters here more than it does at four or eight.
The effect is that seeds 1 and 2 play one fewer match than everyone else. If that feels unfair for a casual event, shuffle the seeds so the byes fall at random, or run six as a round robin where everybody plays five.
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6
Entrants
6
Matches played
4
Rounds
2
Byes
| Round | Matches | Entrants left after it |
|---|---|---|
| Quarter-Finals | 2 | 4 |
| Semi-Finals | 2 | 2 |
| Grand Final | 1 | 1 |
| 3rd Place | 1 | 1 |
Seeds are paired so the strongest and weakest meet first, which keeps the top seeds in opposite halves of the draw. This is the order the board is drawn in, top to bottom.
A knockout bracket has to halve cleanly every round, so it is built at the next power of two above the field. 6 entrants are drawn into a 8 slot bracket, which leaves 2 slots empty. Those go to the top seeds, so seeds 1 and 2 sit out the opening round and enter in round two. If you would rather the byes fell at random, shuffle the seeds before generating.
Rounds run one after another, because a round cannot start until the one feeding it has finished. Matches inside a round can all run at once, so the number of courts you have decides the day more than the number of entrants does.
| Courts | 10 min matches | 20 min matches | 30 min matches |
|---|---|---|---|
| 1 | 1h | 2h | 3h |
| 2 | 40m | 1h 20m | 2h |
| 4 | 40m | 1h 20m | 2h |
Playing time only. Add changeovers, warm-ups and the gap between rounds.