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TourBracketFree Tournament Bracket Generator, No Sign Up
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Twenty teams needs a thirty two slot bracket, which leaves twelve empty places. Seeds 1 through 12 take those byes and the remaining eight teams play four opening matches, after which the draw is a clean sixteen team bracket the rest of the way.
Nineteen matches over five rounds is a full day. If your event promises every team more than one match, consider four groups of five playing a round robin first and taking the top two into a sixteen team knockout, which is what tournaments this size usually do.
20
Entrants
20
Matches played
6
Rounds
12
Byes
| Round | Matches | Entrants left after it |
|---|---|---|
| Round 1 | 4 | 16 |
| Round of 16 | 8 | 8 |
| Quarter-Finals | 4 | 4 |
| Semi-Finals | 2 | 2 |
| Grand Final | 1 | 1 |
| 3rd Place | 1 | 1 |
Seeds are paired so the strongest and weakest meet first, which keeps the top seeds in opposite halves of the draw. This is the order the board is drawn in, top to bottom.
A knockout bracket has to halve cleanly every round, so it is built at the next power of two above the field. 20 entrants are drawn into a 32 slot bracket, which leaves 12 slots empty. Those go to the top seeds, so seeds 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12 sit out the opening round and enter in round two. If you would rather the byes fell at random, shuffle the seeds before generating.
Rounds run one after another, because a round cannot start until the one feeding it has finished. Matches inside a round can all run at once, so the number of courts you have decides the day more than the number of entrants does.
| Courts | 10 min matches | 20 min matches | 30 min matches |
|---|---|---|---|
| 1 | 3h 20m | 6h 40m | 10h |
| 2 | 1h 50m | 3h 40m | 5h 30m |
| 4 | 1h 10m | 2h 20m | 3h 30m |
Playing time only. Add changeovers, warm-ups and the gap between rounds.