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TourBracketFree Tournament Bracket Generator, No Sign Up
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Double elimination is not a preference in the fighting game community, it is the rule. Sets are short, matchups swing hard, and one set is a poor read on who is better, so every event from a weekly local upwards runs winners and losers brackets and expects every entrant to get at least two sets out of their entry fee.
The conventions layered on top of the bracket matter as much as the bracket itself: best of three until top eight and best of five after, the loser of the previous game may switch character while the winner may not, and stage striking where the game has stages. None of that is drawn here, so write it on the sheet beside the bracket.
Double elimination, always. Pools into a top eight once you pass thirty two entrants, which is what every local does. Single elimination only ever happens when a venue is about to close.
A best of three set runs about ten minutes and a best of five closer to twenty. Setups rather than entrants decide how long the bracket takes.
Best of three until top eight and best of five after is the standard progression, with winners final, losers final and grand final all best of five.
The grand final here is a single set. If your ruleset lets the losers bracket player reset the bracket, play the second set and record the overall winner.
Share the link before the event so entrants can see their side of the draw, and print it for the wall next to the setups.
16
Entrants
30
Matches played
11
Rounds
0
Byes
| Round | Matches | Entrants left after it |
|---|---|---|
| Winners Round of 16 | 8 | 8 |
| Winners Quarter-Finals | 4 | 4 |
| Winners Semi-Finals | 2 | 2 |
| Winners Final | 1 | 1 |
| Losers Round 1 | 4 | 1 |
| Losers Round 2 | 4 | 1 |
| Losers Round 3 | 2 | 1 |
| Losers Round 4 | 2 | 1 |
| Losers Round 5 | 1 | 1 |
| Losers Final | 1 | 1 |
| Grand Final | 1 | 1 |
Seeds are paired so the strongest and weakest meet first, which keeps the top seeds in opposite halves of the draw. This is the order the board is drawn in, top to bottom.
Rounds run one after another, because a round cannot start until the one feeding it has finished. Matches inside a round can all run at once, so the number of setups you have decides the day more than the number of entrants does.
| Setups | 5 min matches | 10 min matches | 15 min matches |
|---|---|---|---|
| 1 | 2h 30m | 5h | 7h 30m |
| 2 | 1h 25m | 2h 50m | 4h 15m |
| 4 | 1h | 2h | 3h |
Playing time only. Add changeovers, warm-ups and the gap between rounds.