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TourBracketFree Tournament Bracket Generator, No Sign Up
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GeoGuessr is one of the few online games that fits a bracket exactly as it already is. A Duel is one player against one and ends with a winner, so a match in the draw is simply a Duel and nothing has to be adapted. Sixteen players in double elimination is thirty duels, and because each one is its own party link they can all run at the same time.
The mode changes the length far more than the bracket does. A moving Duel on a world map runs fifteen to twenty minutes and can go a good deal longer; No Move, No Pan, No Zoom cuts it to a handful of quick rounds. Fix the map and the movement rules before the draw, because changing them halfway through makes the results from round one mean something different to the ones from round three.
Double elimination for a competitive event, since a single Duel can turn on one unlucky drop. Round robin for six players or fewer, where a table across several Duels is a much better read on who is actually the strongest.
A standard moving Duel is fifteen to twenty minutes. No Move settings roughly halve that, and a country streak game can run far longer.
Agree the map, the movement rules and the health settings before the first round. They shape the result more than the seeding does.
Every match is a separate party link, so rounds run in parallel and the event takes as long as its slowest duel rather than the sum of them.
Share the bracket link so players can see who they face next and report their own results into your Discord as they finish.
16
Entrants
30
Matches played
11
Rounds
0
Byes
| Round | Matches | Entrants left after it |
|---|---|---|
| Winners Round of 16 | 8 | 8 |
| Winners Quarter-Finals | 4 | 4 |
| Winners Semi-Finals | 2 | 2 |
| Winners Final | 1 | 1 |
| Losers Round 1 | 4 | 1 |
| Losers Round 2 | 4 | 1 |
| Losers Round 3 | 2 | 1 |
| Losers Round 4 | 2 | 1 |
| Losers Round 5 | 1 | 1 |
| Losers Final | 1 | 1 |
| Grand Final | 1 | 1 |
Seeds are paired so the strongest and weakest meet first, which keeps the top seeds in opposite halves of the draw. This is the order the board is drawn in, top to bottom.
Rounds run one after another, because a round cannot start until the one feeding it has finished. Matches inside a round can all run at once, so the number of lobbies you have decides the day more than the number of entrants does.
| Lobbies | 10 min matches | 20 min matches | 30 min matches |
|---|---|---|---|
| 1 | 5h | 10h | 15h |
| 2 | 2h 50m | 5h 40m | 8h 30m |
| 4 | 2h | 4h | 6h |
Playing time only. Add changeovers, warm-ups and the gap between rounds.